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20 March, 2024

How to reduce the size of net_graph in Counter-Strike 2

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How to use net-graph, reduce its size, decode the parameters, set the position on the screen and much more
In this guide, I will tell you how to reduce the size of net_graph, change its position and how to analyze all the indicators inside this table. You will also learn how to bind net_graph so that the label appears and disappears with a single keystroke.

How to reduce net_graph

To change the size of the net_graph (including reducing it), you can use the net_graphproportionalfont 0/1 command. The number "1" is the default size of the net_graph, and "0" is the minimum of all available ones. Unfortunately, this command supports only two values ("1" and "0"), although the parameter itself can be configured differently. Some gamers also claim that changing the language to one of the Cyrillic alphabet languages (including Russian, Ukrainian, Bulgarian) further reduces net_graph. I tested and compared the game in different languages, but I didn't notice any fundamental difference. This may have worked in earlier versions of the game.

How to change the net_graph position

There are two commands for changing the position of net_graph. One is for the X—axis and the other is for the Y-axis.

The net_graphpos 1/2/3 command

The first command is net_graphpos 1, 2 or 3. This will change the position of the graph on the X-axis on the screen. "1" — the grid is in the middle, "3" is on the right, and "2" is on the left. Values above "3" do not work.

The net_graphheight 0-9999 command

This command moves the net_graph along the Y axis. I would recommend a value between 50 and 60 to place the graph exactly at the bottom edge of the screen. If you want to place it on top, use the value "1000" or so. However, the specific values still depend on the resolution you are using. Therefore, I would recommend trying several values to find the one that suits you best.

How to bind net_graph

You can also bind this command to the key so that when you click on it, it is displayed or hidden. A very popular method is to bind to the TAB key so that net_graph is displayed every time you open the current match score. This can be done as follows:

  • net_graph «1»;
  • net_graphpos «2»;
  • net_graphheight «9999»;
  • alias «+scorenet» «+showscores; net_graphheight 0»;
  • alias «-scorenet» «-showscores; net_graphheight 9999»;
  • bind «TAB» «+scorenet»;

If you want to link the table to any other key, just replace the TAB in the last row with it. I would also recommend that you insert this into your config, because otherwise you will have to rewrite the command every time you restart CS:GO (CS2). To remove this bind, enter the unbind TAB (or the key that you specified in the last line). But keep in mind that this will untie the key from all its functions. Then you can link her back to the account window (or to something else she did before). Also, don't forget to fix net_graphheight from 9999 to any value that suits you.

Note. Some gamers complain about a decrease in FPS when using this command.

Advanced net_graph

In addition, there are other options for net_graph that allow you to increase the amount of information and data for network analysis. Most servers allow only net_graph 1 to be used, but to fix this, write sv_max_allowed_net_graph 1/2/3. This will change the maximum allowed net_graph on the server (you can only do this if you are the server administrator). This option is available in competitive matches and shows basic information about the network. A more advanced version of net_graph shows more information about the network status. "3" is the same as "2", but with colored graphs.

Description of the parameters in net_graph

Net_graph 1 has three lines, each of which provides information about a specific area. The first line shows information about the computer and its performance, the second line shows the connection of the computer to the server, and the third line shows the server.

Here is a list of all the parameters:

  • FPS (frames per second) is the number of frames displayed by your computer every second.
  • Var (Frame variation) is the FPS variation of your computer per 1000 frames. Measures how often you have FPS spikes. Thus, this value should be as low as possible, and if it is too high, set the fps_max parameter.
  • Ping (delay) is the number of milliseconds your computer needs to communicate with the server.
  • Loss — when your computer is connected to the server, it sends and receives data. This data comes in the form of so-called packets. Sometimes they get lost on the way to the server or back. This is often due to a wireless connection, but there may be other reasons. Loss measures the percentage of data packets that are lost during transmission. If the losses are high, this will affect the ping (increase the value). The game will start to slow down, there will be delays.
  • Choke — imagine that your internet connection is a freeway. If there are too many cars on the road, a traffic jam will form. The same thing happens with your connection if too many devices use it. To solve the problem with traffic jams, you need to set a high priority for CS:GO or reduce the number of devices using an internet connection.
  • Tick is the number of server updates every second. On 64 ticks, you send and receive a data packet every 15.6 ms, while on 128 ticks, this interval is 7.8 ms.
  • Sv (Server time) is the time it takes for the server to process a data packet. In order not to affect the performance of the game, the number should be less than 15.6 ms on the 64-tick server and less than 7.8 ms on the 128-tick server.
  • Ver (version) — current CS version:The GO you are playing on; changes after the update.

Alternatives to net_graph in CS:GO

There are also alternatives to net_graph for displaying FPS in CS:GO, among which are cl_showfps and the FPS counter in the Steam game interface.

This command has 5 different options and is a more compact option compared to net_graph.

  • cl_showfps 1 — displays the FPS and the name of the card you are playing on.
  • cl_showfps 2 — provides FPS, map name, frame delay, and maximum and minimum FPS values.
  • cl_showfps 3 — shows the server speed, but does not display FPS or the name of the map.
  • cl_showfps 4 — Displays average FPS and general FPS information.
  • cl_showfps 5 — shows FPS generated by various components and ping in milliseconds. It is more suitable for performance testing than for use during the game.

FPS counter in the Steam overlay

For those of you who don't like net_graph or cl_showfps, there is another option — Steam overlay. To enable it, follow these steps:

  • Press Shift + Tab during the game to open the Steam overlay.
  • Go to "Settings" (bottom in the middle).
  • In the "In-game Settings" section, select "In-game FPS Counter". You can also select a position for the counter there.

The disadvantage of using the FPS counter in the Steam overlay is its slow refresh rate — once per second. But it is quite small, which is good from the point of view of gameplay, although because of this it is difficult to see it on more spacious and bright maps.

What do you think?

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