When you are fully pumped into dexterity, you have 180 hp at the start, which is equal to death in 2 strikes or from one random spell. But in this case, you have a lot of damage, since dexterity is your main attribute.
If you completely pump into the force, then the damage will be much less, it will not even be enough to finish off the creeps. The difficulty lies in the ability to balance on the edge. You should always be agile, but you need to feel the moment when you need strength. You also need to be able to competently get into fights, and buy the right things. After all, the situation when you get into a fight and die for a random spell is far from uncommon.
I suggest we go through the abilities
WaveformThe hero turns into a wave of water and moves a certain distance. Deals damage to what it goes through, and with talent at level 20, gives damage from the hand. A strong spell that helps in farming creeps at an early stage of the game, and causes a lot of damage at the expense of talent in the late stage.
Adaptive Strike (agility and strength)Difficulties are already beginning here. Adaptive on agility does damage, depending on how much you are pumped into dexterity itself. It gives out a lot of damage, and helps to contest the range of creeps, and at the expense of a small cooldown makes it possible to harass opponents, followed by murder. Adaptive to power gives a mill, the duration of which depends on pumping into force. The more strength, the longer the camp.
Attribute SHift (agility and strength)The same pumping. When you click on D or F, you will change your main attribute, on which damage and health depend. It is important to learn how to use this ability correctly, so as not to die in a couple of blows, and to have a lot of hero. BKB will help in this, because while it is going on, you are protected from magic, and you can understand exactly when it's time to pump.
MorphChip ability. Allows you to turn into an enemy hero, and use all his skills, except for the ultimate. Allows you to do solo keels on supports, because often they have camps.
Game ActionsMorphling, this is Kerry's hero, so he's very dependent on pharma. But at the same time, it has the opportunity to connect to the fight early due to the ultimate and a strong combination of the first and second abilities. Due to pumping, we practically do not kill on the line, especially if we learn the mechanics of abusing objects
- Pumping into dexterity;
- We transfer all the things that give health to the backup pack;
- If there are sticks, we replenish the hp;
- Pumping a little into the force.
By this time, things from the backup pack will be shifted, and you will get additional health, use it!
The main things in the game are BKB, Manta style, Skadi. Then look at the game situation. Looks good Daedalus and butterfly, which will give a miss and a lot of damage from the hand. The hero is very variable and there are a great many assemblies.